Squishy Dumpling Unboxing Glossary
Game terms are kept in English across all wiki languages for consistency with in-game UI.
Box Tiers
Mystery boxes purchased from the conveyor belt, ordered by cost and rarity potential:
- Common — Best early-game spam; duplicates level squishies
- Uncommon — Solid bridge tier before Rare boxes
- Rare — Open once passive income is stable
- Epic — Strong mid-game pulls; save reserves first
- Cosmic — High base earning rates on squishies
- Animal — Top-tier income potential with mutations
- Heart — End-game chase tier; best base values
Squishy Rarities
- Common — Frequent pulls; level via duplicates
- Uncommon — Step up from commons
- Rare — Noticeable stat boost
- Epic — Strong mid-tier collection pieces
- Legendary — Elaborate designs; server attention
- Mythic — Below 1% drop rate; server-wide notification
Grade Tiers
Quality grades applied to placed squishies via the grading screen (RNG-based):
- F — 1x multiplier
- E — 1.5x multiplier
- D — 2x multiplier
- C — 3x multiplier
- B — 5x multiplier
- A — 8x multiplier
- S — 12x multiplier
- S+ — 16x multiplier
- UR — 20x multiplier
Mutations
- Gold — Special box/squishy variant with elevated base value
- Diamond — Higher-tier mutation with greater value multiplier
Upgrades
- Luck — Permanent stat improving rare pull odds
- Unbox Speed — Reduces time to open boxes
- Mutation Percent — Increases chance of Gold/Diamond mutations
Gamepasses
- 2x Cash — Permanent cash multiplier (19 Robux)
- Auto Collect — Automatically collects base earnings
- 2x Belt Speed — Faster conveyor belt rotation
- Server Luck — Temporary luck boost for unboxing sessions
UI Terms
- Shop — Left-side menu for purchases and code redemption
- Redeem — Button to claim promo codes
- Premium Shop — Shop section containing the code entry field
- Trading Hub — In-game area for player-to-player trades